In the summer of 2014, a team of WLC teachers joined forces with the Museum of Science in Boston and teachers throughout New England to explore ways to incorporate STEAM into the curriculum. But what exactly does STEAM mean?
STEAM is about incorporating into the curriculum across all disciplines the concepts and critical thinking skills inherent in STEAM subjects to meet real-world challenges. STEAM stands for Science, Technology, Engineering, Art and Design, and Math. STEAM in education is an interdisciplinary approach to learning where rigorous academic expectations are coupled with real-world problem-based and performance-based tasks. Students learn by responding to the real-world situations presented in their courses in creative and meaningful ways that develop each student’s ability to problem-solve and to think creatively. STEAM in education is about influencing the way students think, not about the content students need to know.